

The game follows the film's basic plot, with some added details to expand upon the story. Blue dots indicate compulsory story missions. Red dots are for optional and short quests such as signing an autograph (yes, really), stopping a car theft, beating up some generic gangsters, or providing a personal ambulance service to the good people of New York.

You sling and swing from clouds through six detailed - but still sparsely-populated - districts that vaguely resemble New York, rattling around in the vaulting gameworld completing cookie-cutter quests.Ī radar in the top-left of the screen points you towards available missions. Oh, me? I'm just hanging around, waiting to connect to Gameloft's servers Spidey's Manhattan playground has grown, for sure, is it still fun to play there? Where the 2012 film tie-in The Amazing Spider-Man pushed the boundaries of what mobile could do with open-world gaming, its sequel (also a movie tie-in) feels like a backwards step, bringing little new to satiate wannabe superheroes. Spider-Man is back, but he's looking rather less amazing than before.
